Sunken Treasure
(Reload)
Essence
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Filename: Essence.scx
Filesize: 9145.2KB

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File Information
General
Uploaded on:May 11 2010, 3:29 am
Uploaded by:Chia-Tyrant
Author:Not Given.
Downloads:426

Map-Data
Tileset:Twilight
Dimension:128x128

Forces
Human (Protoss)
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)



Map-Statistics
Units:436
Triggers:648
Locations:28
Strings:790
File Description
The primeval gods, exasperated by the incessant turmoil on earth, have come to the conclusion that it would be best to eradicate mankind. One god, however, still thinks there is hope for them and ventures into their realm as a mortal to prove his brethren wrong.

Updated:
  • A fourth relic.
  • Two secret dungeons.
  • An alternate ending.
More to come in future updates.

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Comments
Devourer wrote on Feb 1 2014, 6:17 pm:
You can die too easily in the beginning, but the map is quite good after all.

Chia-Tyrant wrote on Jun 24 2010, 4:03 pm:
@Argotitan: Items will not have an impact on the storyline unless you find them all (4 relics and 3 or 4 gems of both type).
*Spoiler* You can enter the second secret dungeon once you found the key in the second dungeon, then going back to the entrance. Instead of being brought back to the outside world, you'll enter the secret area. I think one of the relic is in it.

Also, the ??? are always in dead ends, there's no point in "humping" everything.

Argotitan wrote on Jun 20 2010, 6:28 pm:
God knows where that second secret dungeon is too. It's rather disappointing that the Icon of Lumina can't be used to break into the castle or that the Shield of Korozan can't be used to avoid being extracted.

Argotitan wrote on Jun 20 2010, 6:22 pm:
Alright, I give up. One of the empty dead ends seemed rather odd despite no actual item being there, so I moved the menu just in case an ??? would get activated. Sure enough, one did, but the item it activated was just a regular gem, not the Balthazar relic.

Graphics are nice, but I can't give this anymore than a 4.5, maybe a 5 on a good day. Hidden treasures with no clues are not fun to search for. That's work, and games are meant to escape from work. Being locked into telling the cohort your true identity is not fun either. It railroads the story into doom rather than giving the player the obvious option of being prudent with information.

Argotitan wrote on Jun 20 2010, 5:46 pm:
OK, found the icon of lumina, but still no help.

Argotitan wrote on Jun 20 2010, 4:58 pm:
One more thing. The game uses the old hump system from back around FF7. Move your menu (shuttle) to interact with objects (green and yellow).

Also, meatwad seems to have explained the thing about ??? items. I guess you have to go back and hump EVERYTHING to find the secret relics required for the alternative ending after activating the ??? items.

Argotitan wrote on Jun 20 2010, 4:26 pm:
About that door, there's a key earlier in the dungeon. Don't proceed to the point where there's a crystal and no way back unless you've gotten it.

Also, I've gotten the Shield of Korozan, but it doesn't seem helpful in the battle either to win or pursue the alternative ending. Before the battle there also doesn't seem a way to prevent... the naive person from behaving naively, whoever you want to call actually naive.

Dunno what the ??? items do either. Found two of them.

xDevilSpiritx wrote on Jun 7 2010, 2:38 am:
Ah, that's nice to know, Chia. Thanks for the information.

xDevilSpiritx wrote on Jun 7 2010, 2:38 am:
Ah, that's nice to know, Chia. Thanks for the information.

yellowjacket wrote on Jun 6 2010, 10:45 pm:
was cool, but I got stuck at a door that was locked, and there was no portal to go back. so never got past that

Chia-Tyrant wrote on Jun 4 2010, 11:45 pm:
Thanks for taking the time to comment and review. It's greatly appreciated. Unfortunately, I haven't mapped in a little while and I don't plan on coming back to SC1 mapping in the near future. If there is a sequel, it would probably be on SC2.

xDevilSpiritx wrote on Jun 4 2010, 11:10 pm:
This needs a sequel!
Getting the alternative ending makes me want a sequel now.

Great map. Talented map-editor.

Meatwad1355 wrote on Jun 2 2010, 9:28 am:
Talented map maker right here :)
Good job, needs a better ending :(

[08:58 pm]
Ultraviolet -- kinda wild that SC:R is approaching a decade old at this point
[2025-3-12. : 6:26 pm]
NudeRaider -- doesn't change much of my argument. That's still 15 years ago. And they went the "lazy" route and used the sc2 engine for, which obviously is more limited (but way quicker) than rendering everything from scratch.
[2025-3-12. : 6:23 pm]
Ultraviolet -- I haven't even paid enough attention to remastered cinematics to even compare to what that guy did
[2025-3-12. : 6:06 pm]
Ultraviolet -- think he was comparing what that guy did to SC:R's cinematics more than SC2's cinematics
[2025-3-12. : 6:00 pm]
NudeRaider -- That said, I like the gritty look of his more than what they did with the sc2 cinematics where everything is just glowy and polished. This is just more fitting of a war scenario and captures the desperation of the Protoss better..
[2025-3-12. : 5:58 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: how can one person surpass entire video game company, none of SCBW's cinematics got remastered liek this
they weren't really remade, just rerecorded in hd or something. It's now over 25 years after they were made, tools and techniques have improved a lot and are much more accessible.
[2025-3-11. : 5:38 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: how can one person surpass entire video game company, none of SCBW's cinematics got remastered liek this
prob because one person who gives a shit can do more than many who don't
[2025-3-11. : 3:42 pm]
UndeadStar -- oh it's just because it's not www, my bad
[2025-3-11. : 3:38 pm]
UndeadStar -- good to see the site is back, though it now requires more javascript
[2025-3-11. : 2:09 pm]
Oh_Man -- how can one person surpass entire video game company, none of SCBW's cinematics got remastered liek this
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