Sunken Treasure
(Reload)
Essence
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Filename: Essence.scx
Filesize: 9145.2KB

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File Information
General
Uploaded on:May 11 2010, 3:29 am
Uploaded by:Chia-Tyrant
Author:Not Given.
Downloads:588

Map-Data
Tileset:Twilight
Dimension:128x128

Forces
Human (Protoss)
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)



Map-Statistics
Units:436
Triggers:648
Locations:28
Strings:790
File Description
The primeval gods, exasperated by the incessant turmoil on earth, have come to the conclusion that it would be best to eradicate mankind. One god, however, still thinks there is hope for them and ventures into their realm as a mortal to prove his brethren wrong.

Updated:
  • A fourth relic.
  • Two secret dungeons.
  • An alternate ending.
More to come in future updates.

All Images

Comments
Devourer wrote on Feb 1 2014, 6:17 pm:
You can die too easily in the beginning, but the map is quite good after all.

Chia-Tyrant wrote on Jun 24 2010, 4:03 pm:
@Argotitan: Items will not have an impact on the storyline unless you find them all (4 relics and 3 or 4 gems of both type).
*Spoiler* You can enter the second secret dungeon once you found the key in the second dungeon, then going back to the entrance. Instead of being brought back to the outside world, you'll enter the secret area. I think one of the relic is in it.

Also, the ??? are always in dead ends, there's no point in "humping" everything.

Argotitan wrote on Jun 20 2010, 6:28 pm:
God knows where that second secret dungeon is too. It's rather disappointing that the Icon of Lumina can't be used to break into the castle or that the Shield of Korozan can't be used to avoid being extracted.

Argotitan wrote on Jun 20 2010, 6:22 pm:
Alright, I give up. One of the empty dead ends seemed rather odd despite no actual item being there, so I moved the menu just in case an ??? would get activated. Sure enough, one did, but the item it activated was just a regular gem, not the Balthazar relic.

Graphics are nice, but I can't give this anymore than a 4.5, maybe a 5 on a good day. Hidden treasures with no clues are not fun to search for. That's work, and games are meant to escape from work. Being locked into telling the cohort your true identity is not fun either. It railroads the story into doom rather than giving the player the obvious option of being prudent with information.

Argotitan wrote on Jun 20 2010, 5:46 pm:
OK, found the icon of lumina, but still no help.

Argotitan wrote on Jun 20 2010, 4:58 pm:
One more thing. The game uses the old hump system from back around FF7. Move your menu (shuttle) to interact with objects (green and yellow).

Also, meatwad seems to have explained the thing about ??? items. I guess you have to go back and hump EVERYTHING to find the secret relics required for the alternative ending after activating the ??? items.

Argotitan wrote on Jun 20 2010, 4:26 pm:
About that door, there's a key earlier in the dungeon. Don't proceed to the point where there's a crystal and no way back unless you've gotten it.

Also, I've gotten the Shield of Korozan, but it doesn't seem helpful in the battle either to win or pursue the alternative ending. Before the battle there also doesn't seem a way to prevent... the naive person from behaving naively, whoever you want to call actually naive.

Dunno what the ??? items do either. Found two of them.

xDevilSpiritx wrote on Jun 7 2010, 2:38 am:
Ah, that's nice to know, Chia. Thanks for the information.

xDevilSpiritx wrote on Jun 7 2010, 2:38 am:
Ah, that's nice to know, Chia. Thanks for the information.

yellowjacket wrote on Jun 6 2010, 10:45 pm:
was cool, but I got stuck at a door that was locked, and there was no portal to go back. so never got past that

Chia-Tyrant wrote on Jun 4 2010, 11:45 pm:
Thanks for taking the time to comment and review. It's greatly appreciated. Unfortunately, I haven't mapped in a little while and I don't plan on coming back to SC1 mapping in the near future. If there is a sequel, it would probably be on SC2.

xDevilSpiritx wrote on Jun 4 2010, 11:10 pm:
This needs a sequel!
Getting the alternative ending makes me want a sequel now.

Great map. Talented map-editor.

Meatwad1355 wrote on Jun 2 2010, 9:28 am:
Talented map maker right here :)
Good job, needs a better ending :(

[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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